Tai Thiên Thần Truyện là game được thiết kế theo phong cách Phương Tây với một hình hài khá lạ và đặc biệt so với loạt game trên thị trường hiện nay. Lấy bối cảnh thần thoại Châu Âu nên hình ảnh Tải game thiên thần truyện mang phong cách khá trẻ thơ với những hình ảnh khá ngộ nghĩnh, mang màu sắc tươi sáng nhưng lại rất có chiều sâu nhờ mô hình được thiết kế dưới dạng 3D ấn tượng.
top 10 Idea for being a video game designer
Here are his top 10 pointers for ending up being a video game author and designer.
1. Play them if you want to design games
I began in business 17 years ago. Of all, I was a gamer. I have actually been playing computer game considering that I was 10 years old and I think it is essential to play games if you wish to create them yourself.
I was a devoted gamer when I was a teen and a children, but I never ever believed it would become my job. I ended up being a composer then I began making up music for computer game.
I started composing a game that I was imagining playing, worked with a lot of friends to make a prototype and that was how Quantic Dream was born 17 years ago.
2. Trust your impulses
We dealt with that prototype (later on released as Omikron: The Wanderer Soul) for six months. The story took place in a city in real time 3D, which was actually a premiere from the technical point of view.
I invested very much all the cash I had made as an artist into the task because I believed it can work. However there has never really been any business thinking behind any decision that I've made.
I think you have to just trust your instincts and follow what you want to do with your life, this is really what has led to all of my decisions up to today.
Willem Dafoe, David Cage, Ellen Page
David Cage with actors Ellen Page and Willem Dafoe on the set of Beyond: Two Souls
3. Be patient
A game like Beyond: Two Souls is definitely a big game. It has to do with 200 people working for three years. It is tough work and you need to be patient.
It's a year in the writing, it's a year in the shooting and it's a year in post-production. We create games that would usually be qualified as indie games, because they are not in one of the classic genres.
We don't make shooting or sports games, our games are about allowing a player to play a story. , if you want to do something like this you require a lot of luck and you require to discover a publisher that will trust you.
.
4. Get a proper education
If this is what you wish to do, you need to go to school for as long as possible, that's the first rule. Sometimes kids come to us and say: "I want to work in games, I love games and I play so many.".
That's great and you do need to be passionate, but if you don't have the right diplomas, it's a waste of your time, this is a competitive industry.
Go to school, be passionate, be innovative, be insane! You are the future, so don't try to recreate the past. You are supposed to have new ideas and lead this industry forward.
I got begun in the business 17 years ago. I have actually been playing video games given that I was 10 years old and I think it's important to play video games if you want to create them yourself.
A game like Beyond: Two Souls is certainly a big video game. It's about 200 people working for three years. It is difficult work and you need to be patient.
Here are his top 10 pointers for ending up being a video game author and designer.
1. Play them if you want to design games
I began in business 17 years ago. Of all, I was a gamer. I have actually been playing computer game considering that I was 10 years old and I think it is essential to play games if you wish to create them yourself.
I was a devoted gamer when I was a teen and a children, but I never ever believed it would become my job. I ended up being a composer then I began making up music for computer game.
I started composing a game that I was imagining playing, worked with a lot of friends to make a prototype and that was how Quantic Dream was born 17 years ago.
2. Trust your impulses
We dealt with that prototype (later on released as Omikron: The Wanderer Soul) for six months. The story took place in a city in real time 3D, which was actually a premiere from the technical point of view.
I invested very much all the cash I had made as an artist into the task because I believed it can work. However there has never really been any business thinking behind any decision that I've made.
I think you have to just trust your instincts and follow what you want to do with your life, this is really what has led to all of my decisions up to today.
Willem Dafoe, David Cage, Ellen Page
David Cage with actors Ellen Page and Willem Dafoe on the set of Beyond: Two Souls
3. Be patient
A game like Beyond: Two Souls is definitely a big game. It has to do with 200 people working for three years. It is tough work and you need to be patient.
It's a year in the writing, it's a year in the shooting and it's a year in post-production. We create games that would usually be qualified as indie games, because they are not in one of the classic genres.
We don't make shooting or sports games, our games are about allowing a player to play a story. , if you want to do something like this you require a lot of luck and you require to discover a publisher that will trust you.
.
4. Get a proper education
If this is what you wish to do, you need to go to school for as long as possible, that's the first rule. Sometimes kids come to us and say: "I want to work in games, I love games and I play so many.".
That's great and you do need to be passionate, but if you don't have the right diplomas, it's a waste of your time, this is a competitive industry.
Go to school, be passionate, be innovative, be insane! You are the future, so don't try to recreate the past. You are supposed to have new ideas and lead this industry forward.
I got begun in the business 17 years ago. I have actually been playing video games given that I was 10 years old and I think it's important to play video games if you want to create them yourself.
A game like Beyond: Two Souls is certainly a big video game. It's about 200 people working for three years. It is difficult work and you need to be patient.